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OS/2 Help File
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1997-05-12
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18KB
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271 lines
ΓòÉΓòÉΓòÉ 1. General Help ΓòÉΓòÉΓòÉ
Choose one of the topics below:
License Agreement
Trademarks
Playing WarpTris
WarpTris Keys
Menu Options
Game Window
Score Window
Next Window
High Scores Window
Bug Reporting
What's New
Please Read This!
ΓòÉΓòÉΓòÉ 2. What's New ΓòÉΓòÉΓòÉ
Added 'Num Lock' Independence. You no longer have to enable 'Num Lock' to
play the game.(Suggested by Michael McPherson)
Now the next piece appears on the next window, just like it will appear
on the game window. On version 1.0 it appeared mirrored. (Bug found by
Gordon Williams and Max Kozlov)
Corrected a bug on the initialization of the "Impulse" menu of the the
game window context menu. The problem here was that it always
initialized to the "Donkey" impulse. (This one I've discovered myself)
I wish to thank all the people who have downloaded WarpTris and have E-mailed
me with suggestions, bug reports, wish lists, and compliments. Some
suggestions and bugs have been added or corrected, others are on the Wish List
(See documentation).
Thank's to all of you...
ΓòÉΓòÉΓòÉ 3. Bug Reporting ΓòÉΓòÉΓòÉ
If you find any bugs, on this program, please E-mail me at
pcamara@geocities.com or dm03mi@antero.uac.pt, with a description of the bug.
I will try my best to correct them, and update the version of the program on
the Internet.
Thanks in advance.
ΓòÉΓòÉΓòÉ 4. Menu Options ΓòÉΓòÉΓòÉ
Choose one link from the list below:
Game Menu
Impulse Menu
Sound Menu
Options Menu
Windows Menu
Help Menu
ΓòÉΓòÉΓòÉ 5. Game Window ΓòÉΓòÉΓòÉ
It's in this window, where you actually play the game. The pieces appear at the
gray square on the center, and then start falling towards one side randomly.
When some piece overlays any part off the center gray square, the game ends.
There is also a context menu on this window, with the options from the menu
bar, which affect it.
ΓòÉΓòÉΓòÉ 6. Score Window ΓòÉΓòÉΓòÉ
There's not much to say about this window. It displays your current score.
ΓòÉΓòÉΓòÉ 7. Next Window ΓòÉΓòÉΓòÉ
This window displays the next piece, and its next impulse direction.
If you don't want this assistance, you can hide it by clicking its hide button.
ΓòÉΓòÉΓòÉ 8. High Scores Window ΓòÉΓòÉΓòÉ
In this window, the game keeps the ten highest scores, and the names of their
respective players.
If you want, you can erase all of them, by erasing the file SCORES.INI, the
next time you run the game, it will create an empty high scores file.
ΓòÉΓòÉΓòÉ 9. Playing WarpTris ΓòÉΓòÉΓòÉ
Well, WarpTris is a rather different (and original) kind of Tetris, instead of
pieces dropping from the top side of the Game window, they appear at the middle
of it, and then start falling towards one side, randomly.
This behavior, has a pseudo-Physical explanation: imagine your in Space, where
there's no gravity, if you drop something, and give it an impulse in a given
direction, that's the direction it will start moving (or falling), and it will
continue moving that way, unless it encounters something on its way. So on
WarpTris, pieces appear at the middle of the Game window and then receive an
impulse, in a random direction, and immediately start falling towards that
direction (just like in space).
The piece can only fall towards four different directions (Up, Down, Left and
Right), and you can make lines on the four sides of the Game window. You loose
when some piece covers any square on the middle gray area.
There are three levels of difficulty, which I call impulses (it makes more
sense). What is different between them is the impulse strength, thus having
direct implication on the speed at which the pieces move.
Finally, when you make a line on one side, only the area from that side of the
game window, to the first parallel side of the middle gray square will be
evaluated, which opens holes on the adjacent sides of the Game window. For
example, the figure below shows which area will be evaluated, if you make a
line on the left side of the Game window.
Note: You can only move your piece parallelly to the side it is falling to.
ΓòÉΓòÉΓòÉ 10. WarpTris Keys ΓòÉΓòÉΓòÉ
The valid keys for this game are:
Space Drop piece
Up Arrow Move Up
Down Arrow Move Down
Left Arrow Move Left
Right Arrow Move Right
Keypad 5 Rotate
To pause the game just change the focus to another window, or press 'P'.
ΓòÉΓòÉΓòÉ 11. Please Read This! ΓòÉΓòÉΓòÉ
If you use this game and like it, please send me a Postcard!
This is NOT REQUIRED, but it would be nice. :-)
If you want you can also send me a contribution, to help me buy OS/2
programming books.
Again, this is NOT REQUIRED.
If you want, you can E-mail me at pcamara@geocities.com or
dm03mi@antero.uac.pt, although I would prefer a postcard (or both).
I assure you that any received contribution will be exclusively spent with
OS/2.
(How do you know I'll honor the above sentence?)
You can send your Postcard/Contribution to the address below:
Rua Joao Chagas, 32
9560 Rosario-Lagoa
S.Miguel-Azores
PORTUGAL
Thanks in advance.
Paulo Gago da Camara
pcamara@geocities.com
dm03mi@antero.uac.pt
ΓòÉΓòÉΓòÉ 12. How do I Know? ΓòÉΓòÉΓòÉ
You don't. :-)
ΓòÉΓòÉΓòÉ 13. Game Menu ΓòÉΓòÉΓòÉ
New This option starts a new game.
Exit Exits WarpTris.
ΓòÉΓòÉΓòÉ 14. Impulse Menu ΓòÉΓòÉΓòÉ
There are three kinds of impulse, which corresponds to three different game
speeds. This menu actually represents the level menu.
Donkey impulse strength is the weakest (slowest) one, and WARP! is the
strongest (fastest) one.
ΓòÉΓòÉΓòÉ 15. Sound Menu ΓòÉΓòÉΓòÉ
Toggles the sound on or off.
ΓòÉΓòÉΓòÉ 16. Options Menu ΓòÉΓòÉΓòÉ
This menu contains only one option, which displays the properties notebook.
ΓòÉΓòÉΓòÉ 17. Windows Menu ΓòÉΓòÉΓòÉ
High Scores Toggles the High Scores window on or off.
Next Toggles the Next window on or off.
Score Toggles the Score window on or off.
Game Toggles the Game window on or off.
Arrange Restores the default window positions, for the Game,
Score, Next and High Scores windows.
ΓòÉΓòÉΓòÉ 18. Help Menu ΓòÉΓòÉΓòÉ
General Help Displays the general help window.
Help index Displays the help index window.
Help on help Displays information, which explains how to use help.
Product Information Displays the Product Information dialog.
ΓòÉΓòÉΓòÉ 19. License Agreement ΓòÉΓòÉΓòÉ
License Agreement for WarpTris.
For the purposes of this license agreement, the files that come with WarpTris
(WarpTris.EXE, Scores.INI, WarpTris.INI, Pop.WAV, High.WAV, Over.WAV,
WarpTris.HLP, WarpTris.INF, Install.CMD, README)
will be referred from now on, as WarpTris.
This program is PostcardWare/FreeWare, which means you can Use and Distribute
it FREELY, provided you Don't Charge Any Money for it, nor make any
Modifications to it.
The Author/Programmer does not guarantee anything about this game, nor is
responsible for any damage done to your Software and/or Hardware by it.
The licensee agrees to use WarpTris at his or her own risk, and agrees to
accept all liabilities arising from its use, including all claims by third
parties, without recourse to the Author/Programmer.
THERE ARE NO WARRANTIES, EXPRESS OR IMPLIED, OF ANY SORT.
BY YOUR USE OF THE PROGRAM YOU AGREE TO THE TERMS OF THIS LICENSE.
(c) Paulo Gago da Camara 1996-97.
ΓòÉΓòÉΓòÉ 20. Trademarks ΓòÉΓòÉΓòÉ
The following terms are trademarks of the IBM Corporation, in the United States
or other countries:
IBM
OS/2
Presentation Manager (PM)
Any other mentioned Trademarks are owned by their respective owners.
It is not my intention to infract any copyright, or trademark with this
program.